Archive for the ‘modern age’ Category

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Breaking You: Arkham Discard

September 5, 2008

The goal of ‘Breaking You’ is to spotlight overlooked themes in the game, and to use cards that might not otherwise see a lot of play. Also, whenever possible, we’re going to try and make these decks affordable for new players (ie: Random Punks.) This week we’ll be looking at the Arkham Inmates, who have seen almost no play whatsoever in Silver or Modern Age.

This will not be a deck for the faint of heart. Let’s do this, people!

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Oreo League Report: 6/25/08

June 27, 2008

Last night our regulars were in full force, and everyone was excited to play their new Marvel Universe cards. Crime Lords had a stellar showing last week, so I decided to put the Red Skull away (for now) and try out something a little different for Modern night.

Yesterday marked Warren Ellis’ last issue on the Thunderbolts comic book, and despite the occasional delays it stands out as one of the best comics Marvel has published in ages. To honor this occasion I put together a Thunderbolts build, choosing to rely on their +1/+1 counter theme. The results were a little mixed, but I had a lot of fun and won more than I didn’t.

Other noteworthy decks were Alpha Knights, Superbitches, Clash of Caps, and HULK! I really need to start coming up with some answers for The Hulk, because right now I got nothing. It should be interesting to see what our local scene looks like once people stop trying to get Hulk rares, and focus on the other awesome teams featured in MUN.

Oh, and I brought Oreos for our baked good this week. People criticized me for not baking something myself, but at the end of the night that cookie box was EMPTY! Oreos aren’t so bad when you’re hungry, now are they?

Deck list after the jump!

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Hobby League Report: 6/19/08

June 20, 2008

Dear Red Skull, I love you.

We had an excellent turnout in our Hobby League this week. 9 people showed up, many of them with shiny MUN cards in hand. After skipping last week’s HL it was great to have such a big crowd. Almost everyone was using new MUN, so that helped spice things up as well.

My Illuminati deck is taking longer than I’d like to compile, so I decided to make a Red Skull deck.

In the end the Top 4 was selected through Win/Loss records, which put me and the Red Skull right on top. I was shocked by how well the deck played, since I threw it together only a few minutes after showing up. Of course, I think that’s what everyone else did… hm.

The Line-Up:

  • 2x Hulk Warbound
  • 1x Red Skull / Crime Lords (Me. Obviously)
  • 1x SHIELD Army Burn
  • 1x Kree Press
  • 1x Secret Avengers
  • 1x Heralds/Inhumans
  • 1x Skrulls/Inhumans
  • 1x Um…. I honestly don’t recall. I’m sure it was way cool, though.

Either way, the top four was Red Skull, Hulk, SHIELD and more Hulk.

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Hobby League: Say Goodnight, Grace!

March 11, 2008

Remember Grace?

grace.jpg

I do. Heck. How could I forget her? When the World’s Finest set was previewed this card was almost universally praised, yet it’s many months later and I don’t think I have ever seen a deck featuring the card. What gives?

Well, as you can guess (or maybe not, I shouldn’t overestimate my audience,) I finally figured out what I’m bringing to the Hobby League!

 Goodnight, Grace!

4x Thunder, Anissa Pierce
3x Halo, Gabrielle Doe
4x Grace Choi
3x Katana, Tatsu Yamashiro
4x Batman, Problem Solver
2x Barbara Gordon * Oracle, Hacker Elite
1x Catwoman, Feline Fatale
4x Huntress, Harsh Mistress
2x Batman, Twilight Vigilante
3x Grace, The Bouncer

3x Soul Slicer
3x Fighting the Liar
4x The Hook-Up
2x Training Day
4x Bat-Signal
4x Taking Out the Trash
4x Crackshot
3x Skreee!

3x Batmobile, Burn Rubber

This deck is BYOS and Random Punks legal, so that’s kind of fun. As always, the plan is kind of simple: Hit big characters with tinier ones, making use of control-oriented Batman and Huntress to ensure that your opponent plays fairly.

On turn 6 you want to end things, bulking up Grace to stun a higher drop, recovering, readying, and stunning their five. You’ll also underdrop on 6 with Batman and Katana, which should lead to a lot of stunning and happiness. Thunder is mostly there for flavor, but also for discard fodder later on.

Grace should be your only visible character for pretty much the entire game, so that’s also fun. My biggest concern is getting the team-up consistently, and also going against other off-curve strategies. But really, I’m playing an Outsiders/Gotham Knights team-up without a single rare, so we can only do so much.

I’ll give it a couple of plays tomorrow and see how it turns out.